![]() ![]() When it’s played in a group it is suggested that one person takes a turn being a judge each round. Generally, when using it as a whole group activity, I put up a projected timer set to one to one and half minutes, because the provided timer is a little longer, and the shorter time and visual ensures whole group engagement. As inspiration for students to come up with their own silly Whatchamadrawits.To break up the hour, especially for the younger grades. ![]() As an option for center rotations (great for substitutes!).As an individual or group activity after completing a project.Other ways to use this cool tool include: When using it as a drawing warm-up at the beginning of class, I read the prompt aloud to students, and sometimes, I have a student read it aloud to the whole group if I need a little bit of extra time prepping their materials. It can be used individually, in small groups, or as a whole group. There are so many ways to use this tool, especially if you have multiple sets. ![]() The end results are unique to each student and tend to result in bursts of giggles and laughter. The prompts are silly in nature and range from simple to abstract such as, ‘Draw life on Mars’, ‘Draw an animal that has a chicken head, a pineapple body, and duck feet’, ‘Draw an ice cream cone sitting on top of a bike playing the trumpet’, or ‘Draw a tree that grows shoes and socks.’ Students hear or see the drawing prompt, then draw their resulting interpretation. Are you looking for a versatile teaching tool that is fun, imaginative, and helps students practice critical thinking skills essential to their growing minds? Then you need to get Whatchamadrawit for you art room today! Whatchamadrawit is a fast-action drawing game that includes a deck of 110 drawing prompts and a timer. ![]()
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