![]() At this point in ~1918, my profits are ~2m per month. I then expanded to US during WW1 which went well, then once WW1 finished to France and China/Japan. So I started in 1900 with wars enabled, and on medium difficulty, things were going pretty well, there was some general fluctuation ofc, but generally I was getting a strong foot hold in the market. Ran into some difficulties with my game, and wondered if anyone might be able to give some advice. Most of the AI companies will go out of business, specially in later years. 100% mark up, bulk production, cut all costs as much as possible. There is some work that needs to be done on management of AI companies. They expand more so by merging and buying out other companies. Also their factories are typically cheaper, IE smaller. Typically it's through low low unit prices and bulk production. I have since rewrote how it works, it should be easier to implement, so I'll ticket it for v1.22.3. ![]() I think I tried one point in time, but ran into issues with the old used car systems. And once those expensive cars start trickling into the used car sales system, you'll probably a more of decline with the $2000 model.Ĭurrently there isn't. So you're cutting off some of your upper end sales as well with the $$$ model. Sounds like my biggest issue is that my high quality cars I've been churning out since 1900 are starting to have a major impact on the new car market.Yup, that plus the fact there isn't a large gap between (in modern dollars) from someone who can afford a $300,000 car and a $600,000 car. I tend to make a save monthly and keep them for a year or so before deleting all but the January ones so can send you monthly ones going back to end of last year currently if your interested.If you can send the 3rd turn for that year, I can verify if my response is the case. Originally posted by Soul Binder:Thanks for response as always Eric and I'll see if I can figure out how to zip files here.Assuming Windows: Not too worried about it since my cars are dominating most markets in terms of sales despite the costs just curious. Second how does the AI stay in business with their very low priced vehicles?Įven when I have designed vehicles costing $400-$600 in materials, the actual manufacturing costs and other company overhead forces me to sell for more than the majority of AI cars cost or else bankrupt myself. What's easiest way to see the used car sales numbers since they aren't listed in the computer under the branch sales info. Sounds like my biggest issue is that my high quality cars I've been churning out since 1900 are starting to have a major impact on the new car market.īrings up a couple questions I have for you. I tend to make a save monthly and keep them for a year or so before deleting all but the January ones so can send you monthly ones going back to end of last year currently if your interested. Thanks for response as always Eric and I'll see if I can figure out how to zip files here. Having demand for a car drop by 1/3 or more in a single month mid year isn't what I expect from a game settup that is suppossed to have much more limited market fluctuations than normal. Hard to tell but I'm not seeing a bunch of new AI Coupes hitting the market and stealing market share and I didn't complete any contracts so that number hasn't changed from previous month.Īlso no memos about decreased demand or newspaper reports of economy tanking etc. The new car I introduced only moved 134 units which considering price is about what I expected so it's not responsible for the drastic drop in demand. What I deidn't expect to see was a market demand crash where only 1188 units sold which includes my contract sales. ![]() ![]() Since I was introducing a very expensive high end Super Coupe to market that month I didn't try to meet the total indicated demand but left myself a couple hundred units shy figuring that the new car might steal some sales. In March the game said I was still short on demand by several hundred units and I again pushed up production to 1915 units. My Coupe had been enjoying good global sales and I'd been ramping up production since start of year to try keeping up with the demand. ![]() Since they were mostly confined to the time period of December-January I was willing to chalk them up as the Body/Fuel Popularity getting updated, however just had a major drop in demand for one of my vehicles in May of current game year. wanting to play with as small of market fluctiations as possible.ĭespite this I am still seeing some huge fluctuations in demand. When I set up my current game I set the slider for Market Demand Variation all the way left to -25% variation in demand. ![]()
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